![]() Up to four players can join together to survive the dangers of the backyard after they’ve been shrunk down to ant size in a science experiment gone awry. Grounded’s small development team - only 13 or 14 Obsidian staffers are on this at present - takes what was a fun exercise in practical effects from the late 80s and turns it into a co-op survival game. And while I certainly have faith that Obsidian can do something interesting with their gigantified world, it’s still too early in development to know what the final product looks like.It’s easy to compare Grounded to 1989’s Honey, I Shrunk the Kids - really, the only thing that was missing was Rick Moranis. Whatever it was - probably a deep-seated hope that Alpha Protocol would be given the comeback shot it deserves - it was most definitely not Grounded, a survival game that isn’t the kind of large-scale, narrative-driven RPG Obsidian has built its reputation on. ![]() I’m not sure what, exactly, I was expecting when I was told that Obsidian Entertainment - fresh on the heels of the massively successful Outer Worlds - was going to be revealing its first game developed under the banner of Xbox Game Studios at X019. ![]()
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